|
Introduction15
|
|
Putting the Function in Memory
|
1.
|
Set W/PRGM—RUN switch to W/PRGM and press fPRGM to clear the program memory.
|
|
2.
|
Press the keys in the order shown:
|
|
|
Key(s)
|
|
|
Comment
|
|
LBL
|
|
|
Defines the beginning of function A.
|
A
|
|
|
ENTER
|
|
|
Calculates x3.
|
ENTER
|
|
|
×
|
|
×
|
|
|
|
RTN
|
|
|
Defines the end of function A.
|
|
|
|
If (for now) you make a mistake, clear the program and start over. In Section 4 you will learn how to
correct mistakes and the meaning of the numbers in the display. The calculator has now “learned” to
calculate x3 when you press A in RUN mode.
|
|
Testing the Function
|
|
Switch W/PRGM—RUN switch to RUN.
|
|
|
Key in a number and press A. You should see the cube of the number.
|
|
|
Press
|
|
See Displayed
|
|
Comment
|
|
2 A
|
|
|
|
23
|
|
3 A
|
|
|
|
33
|
|
4 A
|
|
|
|
43
|
|
5 CHS A
|
|
|
|
(–5)3
|
|
|