Section 4: Programming 158
It is easier however, to switch back to RUN and to move the pointer to the top of memory (by pressing RTN) or to the label (by pressing GTO A). Let us do the latter:
Switch calculator off. then on.
Switch to W/PRGM.
Press   See Displayed   Comment
   
  11
  A
SST   
  35
  g
SST   
  04
  1/x
To delete the 1/x:
Press   See Displayed   Comment
gDEL   
  35
  04 has been deleted.
Notice that the pointer has backed up to the g (code 35). To insert the n!, just
Press   See Displayed   Comment
n!   
  03
  03 has been inserted.
Testing the Revision. To verify that the A key is redefined calculate the factorial, switch to RUN and
Press   See Displayed   Comment
5 A  
  120.00
  5!=120
Figure 4-4 summarizes the editing process. You can tell memory is full by observing the display:
 
Note that if memory is full, if you try to delete a step, you will also delete the bottom code; be sure to reinsert it. One “–” sign indicates full memory.
You can tell when the pointer is at the bottom: