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Section 4: Programming 277
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Identifying Stops
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Blinking Display Stops. Errors that cause a blinking zero display, if executed in a
program, also stop the program. You can identify the stop by switching momentarily to W/PRGM to see
the code of the offending operation.
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Normal Stops. To confirm that a program stops normally (i.e., via a RTN or
R/S) switch momentarily to W/PRGM position and observe the displayed code. It should be 24 or 84.
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Accidental Stops. Remember, that pressing any key will stop a program. Be careful to
avoid pressure on the keyboard during program operation.
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Cued Stops. If memory space permits, it is sometimes helpful to put a familiar number
into the X register before stopping for data. Thus when the program stops, the displayed
number identifies the desired input. For example if your program requires 8 stops for input,
it is very helpful to have the numbers 1, . . . , 8 appear so you know which input is needed.
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If a cue number is created as a program step immediately preceding the R/S, it is not lifted
into the stack and the number is overwritten by the data you key in. (Cue numbers generated by
other means will be lifted.)
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Concerning W/PRGM Mode Display
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Another feature of the W/PRGM display is that it allows you to see the last key pressed in a series
of manual operations (except program operations). For example, in RUN mode you
intend to key in
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4.032 +
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when the phone rings. After talking on the phone you can’t remember whether or not you pressed
the + key. Switch to W/PRGM; you will see 61 if you pressed +.
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If you have been calculating manually, and then wish to display a program, pressing SST will
resume the program memory display.
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