Gerry,
Not a very "heavyweight" program, but here is "CodeBreaker" for the 15C. Play is as described here. It runs painfully slow on a 15c classic. (I officially claim priority for first referring to the original 15c as the "15c classic".) It is quite fast on the 15c LE.
I have tried everything I can think of to make the program shorter. I had one idea that saved one step but would likely run slower, not that it matters on the 15c LE. Suggested improvments would be welcome!
Step Function Keycode Comment
001 LBL C 42,21,13 Label C for "Code Breaker"
002 Cl REG 42 34 clears all registers, mostly to get zeroes in 1 - 4, .0
003 FIX 1 42, 7, 1 set display mode Fix 1 so scores are presented as x.x
004 1 1 enter 1 for first digit of 10
005 0 0 enter 0 for second digit of 10
006 STO 6 44 6 Store constant 10 in register 6
007 4 4 enter 4
008 STO I 44 25 Store for in I for loop index and indirect storage.
009 LBL 2 42,21, 2 Label 2
010 RAN# 42 36 generate random number
011 RCL x 6 45,20, 6 Multiply times 10 to get a digit left of decimal point
012 INT 43 44 drop fractional portion
013 RCL 1 45 1 Recall register 1
014 TEST 5 43,30, 5 compare randomly generated digit to existing secret number digit
015 GTO 2 22 2 go to random number generator if random number is equal to any existing digit of secret number
016 x<>y 34 swap if not equal to get randomly generated digit back for next test
017 RCL 2 45 2 Recall register 2
018 TEST 5 43,30, 5 compare randomly generated digit to existing secret number digit
019 GTO 2 22 2 go to random number generator if random number is equal to any existing digit of secret number
020 x<>y 34 swap if not equal to get randomly generated digit back for next test
021 RCL 3 45 3 Recall register 3
022 TEST 5 43,30, 5 compare randomly generated digit to existing secret number digit
023 GTO 2 22 2 go to random number generator if random number is equal to any existing digit of secret number
024 x<>y 34 swap if not equal to get randomly generated digit back for next test
025 RCL 4 45 4 Recall register 4
026 TEST 5 43,30, 5 compare randomly generated digit to existing secret number digit
027 GTO 2 22 2 go to random number generator if random number is equal to any existing digit of secret number
028 x<>y 34 swap if not equal to get randomly generated digit back for next test
029 STO (i) 44 24 If random number is not equal to any existing digit, store in register pointed to by I
030 DSE I 42, 5,25 Decrement index
031 GTO 2 22 2 Go back to random number generator to store next digit
032 LBL 3 42,21, 3 Label 3
033 RCL 8 45 8 Recall register 8 to get original guess back for guessing portion
034 RCL .0 45 .0 Recall .0, count of guesses for guessing portion
035 RCL 5 45 5 Recall 5, score of guess for guessing portion
036 STOP 31 Stop
037 STO 8 44 8 Store 4 digit guess in register 8
038 STO 9 44 9 Store 4 digit guess in register 9
039 Cl x 43 35 Clear x for 0 in x
040 STO 5 44 5 Store in register 5, which will hold score for the current guess
041 4 4 Enter 4
042 STO I 44 25 Store 4 in I for loop index and indirect recalling.
043 LBL 8 42,21, 8 Label 8
044 RCL 9 45 9 Recall guess
045 RCL / 6 45,10, 6 Divide guess by 10
046 STO 9 44 9 Store back in register 9
047 FRAC 42 44 Take fractional part
048 RCL x 6 45,20, 6 Multiply times 10 to get a digit left of decimal point
049 INT 43 44 drop fractional portion
050 RCL (i) 45 24 Recall register pointed to by I
051 TEST 5 43,30, 5 Compare to digit extracted from guess for the I position
052 GTO 4 22 4 If equal, go to scoring for correct digit in correct location
053 x<>y 34 Swap to get extracted digit back
054 RCL 4 45 4 Recall digit 4
055 TEST 5 43,30, 5 Compare to extracted digit from guess
056 GTO 5 22 5 if equal, go to scoring for correct digit in incorrect location
057 x<>y 34 Swap to get extracted digit back
058 RCL 3 45 3 Recall digit 3
059 TEST 5 43,30, 5 Compare to extracted digit from guess
060 GTO 5 22 5 if equal, go to scoring for correct digit in incorrect location
061 x<>y 34 Swap to get extracted digit back
062 RCL 2 45 2 Recall digit 2
063 TEST 5 43,30, 5 Compare to extracted digit from guess
064 GTO 5 22 5 if equal, go to scoring for correct digit in incorrect location
065 x<>y 34 Swap to get extracted digit back
066 RCL 1 45 1 Recall digit 1
067 TEST 5 43,30, 5 Compare to extracted digit from guess
068 GTO 5 22 5 if equal, go to scoring for correct digit in incorrect location
069 0 0 enter 0 to indicate digit not in number
070 GTO 6 22 6 Go to scoring
071 LBL 4 42,21, 4 Label 4
072 1 1 Enter 1 for correct digit in correct location
073 GTO 6 22 6 Go to scoring
074 LBL 5 42,21, 5 Label 5
075 . 48 enter decimal point
076 1 1 enter 1 (for .1) for guess digit in number in incorrect location
077 LBL 6 42,21, 6 Label 6
078 STO + 5 44,40, 5 Add 1, .1 or 0 to score
079 DSE I 42, 5,25 Decrement index
080 GTO 8 22 8 Go to Label 8 to extract next guess digit
081 1 1 Enter 1
082 STO + .0 44,40,.0 Add to register .0, count of guesses
083 GTO 3 22 3 Go to 3
Edited: 6 Sept 2011, 9:46 p.m.